![]() Most of the puzzles are quite easy to navigate, and as the developer wants the game to be as relaxing and straight forward as possible, there are hints available if need be. ![]() Each scene in the game is a page in the book, with smaller pop-ups dotted around various pages, some creating obstacles which need to be navigated by changing the pop-ups to create a suitable route. It’s a vivid array of colour and sound, presented beautifully. The game is entirely controlled via the touch screen, be it directing the character or turning the pages of the pop-up book. The game’s roots are set in iOS territory having been available for the touch screen devices already, so it’s right at home on the Wii U gamepad. Described by the developer as ‘Chill Out Gaming’, Tengami is a game to unwind to at the end of the day, that only needs one or two sittings to complete. ![]() That’s as much as you’re getting in way of a plot, as this game is all about the journey, and it’s one that takes you through valleys, waterfalls, oceans and shrines, and through various seasons. ![]() From then on, you take control of a paper character and set out to find the blossom that has fallen from a tree. There’s little in way of an introduction, other than a philosophically brief overview of life and death. Set in ancient Japan, but presented as a pop-up book style point and click, it’s an aesthetic delight from the off. Tengami is the latest of many indie games to hit the Wii U eShop, but what sets it aside is its unique art style. ![]()
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